Abstract
In recent years, the information environment provided in automobiles has been rapidly advancing and diversifying. During this time, new and modified functions have been employed for navigation, entertainment and communication tools. Current automobile information environments require drivers (and passengers) to interact with the system to access features and information and to control other functions of the in-car environment (such as air conditioning). All this needs to be done using smooth interaction where driving safety is paramount. Various in-put/output devices are available for human-machine interaction with information systems. “Appropriate” human-machine interaction devices for in-car information systems have to satisfy both 1) Usability requirements in static conditions, and 2) non-distractive properties with respect to the main task (i.e., driving). In this research, we investigated basic requirements for human-machine interaction devices for in-car systems, focusing on driving conditions.
KEYWORDS – Human Machine Interface, Usability, Driving Simulator