Abstract
To display the results of a driving dynamics simulation, the vehicles, the driving surface and other involved objects have to be shown realistically.
Therefore each vehicle has to be represented by a geometrical model, modelled upon a real vehicle. An integral library of low polygon-count 3D vehicle and road object models isn't yet commercially available.
One of the goals of the presented work was to develop a way to quickly and cheaply model geometrical models of vehicles, suitable for use in animations.